In my search for a solution to make my graphics scalable I heard a rumor about Nintendo having released their pixels-to-vector algorithm as open source! Could this be true? I haven’t found any reliable information of this yet.
What I am talking about is something like Johannes Kopf and Dani Lischinski had developed and described in their paper Depixelizing Pixel Art. Sadly, their solution is not available for public and it seems that I end up looking this paper after every search attempt… There is something going on at the SNES scene, for example xBr 2.2, but real time shaders aren’t exactly what am looking for.